module hip.api.game.game_binding; import hip.api.internal; public import hip.api.graphics.g2d.animation; version(ScriptAPI) { void initGameAPI() { loadClassFunctionPointers!(HipGameUtils, UseExportedClass.Yes, "HipGameUtils"); import hip.api.console; log("HipengineAPI: Initialized GameUtils"); } class HipGameUtils { extern(System) __gshared { @disable this(); void function(int x, int y, IHipAnimationTrack track, float anchorX = 0.5, float anchorY = 0.5) playAnimationAtPosition; } } }